STEP/TEA Lab Publications
Research from the Scheller Teacher Education Program is widely available in scholarly publications and DSpace, (MIT’s open-access repository of articles).
Resonant Games, published in 2018, discusses much of our work. You can find it at MIT Press, Amazon, or read it for free online.
A comprehensive publication list of research and white papers has been included below:
This white paper authored by Irene Lee, a research scientist in the MIT STEP Lab, provides a description of a new approach to CT integration called “Decoding”: why it was developed, which theories and practices it builds upon, how it was developed, and how it compares and contrasts with other CT integration approaches.
One of two white papers co-authored by Prof. Eric Klopfer, Director of the Scheller Teacher Education Program, and Scot Osterweil, Creative Director at the Education Arcade. This one focuses on the design of learning games and what makes them powerful tools for learning.
Dan Roy (MIT Education Arcade) and Iulian Radu (Harvard University Graduate School of Education) wrote a report on using virtual and augmented realities in education, called Learning Across Realities. This report is for anyone who cares about learning and immersive media, but especially creators and curators. For educators, they show examples in educational contexts and recommendations for how to choose great experiences. For designers, they list principles and heuristics to build powerful interactions. For researchers, they summarize literature on critical concepts like presence, immersion, and embodiment. Both authors are educators, researchers, designers, and technologists, and they consider the potential of these emerging media from those perspectives.
The second of two white papers co-authored by Prof. Eric Klopfer, Director of the Scheller Teacher Education Program, and Scot Osterweil, Creative Director at the Education Arcade. This one focuses on the practical implications of using games in the classroom.
The MIT Scheller Teacher Education Program and Education Arcade staff, in collaboration with the Learning Games Network, published a design guide, Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games.
Jen Groff, who received her PhD from the lab, led the development of the guide in collaboration with Scheller Teacher Education Program staff Jody-Clarke-Midura, Louisa Rosenheck, and Eric Klopfer, as well as other leading researchers in the field of learning games.